The ProgrammersTalk Community
Forum Register Search Today's Posts Mark Forums Read
Register

Go Back   The ProgrammersTalk Community > Graphic & Game Programming > General Game Development


Welcome to the The ProgrammersTalk Community forums.

You are currently viewing our boards as a guest which gives you limited access to view most discussions and access our other features. By joining our free community you will have access to post topics, communicate privately with other members (PM), respond to polls, upload content and access many other special features. Registration is fast, simple and absolutely free so please, join our community today!

If you have any problems with the registration process or your account login, please contact contact us.
Tags:

Closed Thread
 
LinkBack Thread Tools    Display Modes   
  #1 (permalink)  
Old 06-10-2007, 04:19 PM
deltawing1
Posts: n/a
[SOLVED] Computer games development graphics question?

Generally, when I draw something to the screen, how do I get it off the screen again?

For example, I want to draw a line onto the screen, appearing at a source, which then moves to a target, then disappears (this is to simulate a "bullet-streak" fired from a source) I know how to do all the calculations i.e vectors and radians etc. But I don't know how to get the thing off the screen >.<

I'm using Python/Pygame. I really dont like Pygame but it's for Uni. I know not many people use Pygame, so if you give me an example in C++ that's fine.
Thanks !

__________________

Digg this Post! Del.Icio.Us this Post! Technorati this Post! Furl this Post! Mister Wong this Post! Newsvine this Post! Spurl this Post! Reddit this Post! Netscape this Post!
  #2 (permalink)  
Old 06-10-2007, 04:20 PM
Neuroguy
Posts: n/a
For almost all video games, at a constant framerate (e.g. 60 Hz) the entire screen is blanked and redrawn. The game loop typically will clear then redraw everything on the screen to a buffer in local memory (or non-displayed video memory). When rendering is finished, it will quickly copy this buffer to displayed video memory.

This may seem like an inefficient approach, but considering all of the possible overlays and issues involved with selective redrawing, it is the easiest and most standard method. Other software, such as the Windows operating system, actually separately redraw only portions of the screen to ensure the software will run even on slow systems.

__________________

Digg this Post! Del.Icio.Us this Post! Technorati this Post! Furl this Post! Mister Wong this Post! Newsvine this Post! Spurl this Post! Reddit this Post! Netscape this Post!
  #3 (permalink)  
Old 06-10-2007, 04:20 PM
Aaron
Posts: n/a
I use Pygame.

Anyway, the basic idea is that you blit a section of the background onto the area you want to "clear."

Don't think of it as erasing the sprite, but as pasting over it.

In a complex game, you'd keep a list of dirty rects, which you can find more information about by googling.

__________________

Digg this Post! Del.Icio.Us this Post! Technorati this Post! Furl this Post! Mister Wong this Post! Newsvine this Post! Spurl this Post! Reddit this Post! Netscape this Post!
Closed Thread


Thread Tools
Display Modes

   Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

vB code is On
Smilies are On
[IMG] code is On
HTML code is Off
Trackbacks are On
Pingbacks are On
Refbacks are On



All times are GMT -7. The time now is 11:08 PM. Powered by vBulletin
Copyright © 2000 - 2007, Jelsoft Enterprises Ltd.
Search Engine Optimization by vBSEO © 2007 ProgrammersTalk Sedo - Buy and Sell Domain Names and Websites project info: programmerstalk.net Statistics for project programmerstalk.net etracker® web controlling instead of log file analysis


1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50