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Old 12-12-2007, 03:03 PM
ccoonen ccoonen is offline
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Icon11 AS3 Dynamic Font Embedding

Setup a class that will be the reference point to the font you want to load...

Code:
 package {
     import flash.display.Sprite;
     public class NavItemFont extends Sprite {
          [Embed(source='C:/WINDOWS/Fonts/FRAMDCN.TTF', fontName='NavItemFont', unicodeRange='U+0020-U+002F,U+0030-U+0039,U+003A-U+0040,U+0041-U+005A,U+005B-U+0060,U+0061-U+007A,U+007B-U+007E')]
          public static var NavItemFont:Class;
     }
}

Render this out - so it is now NavItemFont.swf

Then in another flash app - load the external swf as an asset, and on-load register the font - which will make it global. You can now change NavItemFont.swf externally and it will change in your app everywhere.

Code:
 internal function loadAsset(location:String):void {
            _loader = new Loader();
            _loader.contentLoaderInfo.addEventListener(Event.COMPLETE, onLoadComplete);
            _loader.load(new URLRequest(location));
        }
        
        internal function onLoadComplete(e:Event):void {
           var FontLibrary:Class = e.target.applicationDomain.getDefinition("NavItemFont") as Class;
                Font.registerFont(FontLibrary.NavItemFont);
            }
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