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Old 11-08-2007, 08:30 AM
QuaziGamO QuaziGamO is offline
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Broadband INTRAnet Gaming

good morning all:

I'm not sure if this is the right forum in which to ask this question, so if it's not please direct me to the right place.

My question is, what advantage would there be, if any, in writing online games for a specific broadband network? I'm talking about writing a game that is built for a specific broadband network service provider, that is only accessable to subscribers of that network. The game would need to be available on major consoles and the PC.

I'm not a programmer, but recently read and interesting post by billionaire and Internet guru Mark Cuban about applications written specifically for service providers. In that post, he suggested that by cutting out the rest of the Internet, applications written for service providers could emerge that are way superior to anything in existense today.

To me it seems that he may have a point. By keeping the game on the network only, you should be able to drive down latentcy significantly while also increasing the speed at which information is trasferred between players/servers.

Is there any merit to this arguement? And if so, how much? More players? bigger maps? More moving pieces?

Any insights are welcome.
Regards,
QuaziGamO

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Old 11-08-2007, 10:32 AM
molotov molotov is offline
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I don't understand how you 'cut out' the rest of the internet.

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Old 11-08-2007, 11:05 AM
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Oh, I doubt that many people will go and switch their provider just to play a game. It'd have to be damn good and the price of the provider very competitive. Then, it's likely that the provider will charge a fee for the game and if you're going that route, why not have a greater available target market group?

I think that in the future you'll see games with bits and pieces hosted, redundantly, on users' computers, running during CPU slow time. This is how data processing, video downloads, hacking done by the CIA, ... is all done now when lots and lots of processing power is needed. Sooner or later the gaming community will pick up on that.

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Old 11-08-2007, 01:26 PM
QuaziGamO QuaziGamO is offline
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whether its a marketable is something I havent concidered yet. Just interested in knowing if better games can be developed in that scenario? By cutting out the rest of the Internet, I mean that if you are not a subscriber to that provider's network, you can't play the game.

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Old 11-08-2007, 09:21 PM
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Quote:
My question is, what advantage would there be, if any, in writing online games for a specific broadband network? I'm talking about writing a game that is built for a specific broadband network service provider, that is only accessable to subscribers of that network. The game would need to be available on major consoles and the PC.
I'd say that you'll just get the contract to that specific provider that you're made the game for, and you'll get most of the money out of the company, not the people

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Old 11-09-2007, 11:24 AM
QuaziGamO QuaziGamO is offline
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Jesus....nevermind

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Old 11-12-2007, 10:34 AM
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Jesus....nevermind
I guess you got ur answer..

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