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Old 11-16-2007, 02:00 AM
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I'm still receiving this error for some reason:

Quote:
Error 1 error LNK2019: unresolved external symbol _WinMain@16 referenced in function ___tmainCRTStartup MSVCRTD.lib
Error 2 fatal error LNK1120: 1 unresolved externals C:\Documents and Settings\helloworld\My Documents\Visual Studio 2005\Projects\t1\Debug\t1.exe 1
here's the code:

PHP Code:
// include the basic windows header files and the Direct3D header file
#include <windows.h>
#include <windowsx.h>
#include <d3d9.h>

// include the Direct3D Library file
#pragma comment (lib, "d3d9.lib")

// global declarations
LPDIRECT3D9 d3d;    // the pointer to our Direct3D interface
LPDIRECT3DDEVICE9 d3ddev;    // the pointer to the device class

// function prototypes
void initD3D(HWND hWnd);    // sets up and initializes Direct3D
void render_frame(void);    // renders a single frame
void cleanD3D(void);    // closes Direct3D and releases memory

// the WindowProc function prototype
LRESULT CALLBACK WindowProc(HWND hWndUINT messageWPARAM wParamLPARAM lParam);

// this function initializes and prepares Direct3D for use
void initD3D(HWND hWnd)
{
    
d3d Direct3DCreate9(D3D_SDK_VERSION);    // create the Direct3D interface

    
D3DPRESENT_PARAMETERS d3dpp;    // create a struct to hold various device information

    
ZeroMemory(&d3dppsizeof(d3dpp));    // clear out the struct for use
    
d3dpp.Windowed TRUE;    // program windowed, not fullscreen
    
d3dpp.SwapEffect D3DSWAPEFFECT_DISCARD;    // discard old frames
    
d3dpp.hDeviceWindow hWnd;    // set the window to be used by Direct3D

    // create a device class using this information and information from the d3dpp stuct
    
d3d->CreateDevice(D3DADAPTER_DEFAULT,
                      
D3DDEVTYPE_HAL,
                      
hWnd,
                      
D3DCREATE_SOFTWARE_VERTEXPROCESSING,
                      &
d3dpp,
                      &
d3ddev);

    return;
}

HRESULT CreateDevice(
    
UINT Adapter,
    
D3DDEVTYPE DeviceType,
    
HWND hFocusWindow,
    
DWORD BehaviorFlags,
    
D3DPRESENT_PARAMETERS *pPresentationParameters,
    
IDirect3DDevice9 **ppReturnedDeviceInterface
);

// this is the function used to render a single frame
void render_frame(void)
{
    
// clear the window to a deep blue
    
d3ddev->Clear(0NULLD3DCLEAR_TARGETD3DCOLOR_XRGB(040100), 1.0f0);

    
d3ddev->BeginScene();    // begins the 3D scene

    // do 3D rendering on the back buffer here

    
d3ddev->EndScene();    // ends the 3D scene

    
d3ddev->Present(NULLNULLNULLNULL);    // displays the created frame

    
return;
}

// this is the function that cleans up Direct3D and COM
void cleanD3D(void)
{
    
d3ddev->Release();    // close and release the 3D device
    
d3d->Release();    // close and release Direct3D

    
return;

I think this code is the introductory tutorial from Microsoft...? I've seen it somewhere in their library...

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