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Old 11-08-2007, 09:30 AM
QuaziGamO QuaziGamO is offline
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Broadband INTRAnet Gaming

good morning all:

I'm not sure if this is the right forum in which to ask this question, so if it's not please direct me to the right place.

My question is, what advantage would there be, if any, in writing online games for a specific broadband network? I'm talking about writing a game that is built for a specific broadband network service provider, that is only accessable to subscribers of that network. The game would need to be available on major consoles and the PC.

I'm not a programmer, but recently read and interesting post by billionaire and Internet guru Mark Cuban about applications written specifically for service providers. In that post, he suggested that by cutting out the rest of the Internet, applications written for service providers could emerge that are way superior to anything in existense today.

To me it seems that he may have a point. By keeping the game on the network only, you should be able to drive down latentcy significantly while also increasing the speed at which information is trasferred between players/servers.

Is there any merit to this arguement? And if so, how much? More players? bigger maps? More moving pieces?

Any insights are welcome.
Regards,
QuaziGamO

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