Hey,
I was looking into what it really takes to become a games programmer apart from the obvious skills in C++, some graphics and imaginative mind.
I came across an article on some university's web page that answers the question well in a paragraph (about a year old)...
Quote:
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There is currently only one way of getting a job as a game programmer, and that is to write a game - or more properly, write what is known in the industry as a game demo. These days, a typical commercial game might take a million lines of C++ code written by a team of programmers over a period of years with a budget of tens of millions of dollars. As a novice game programmer, you are obviously not going to be able to compete in that arena. But you can and should write a fully functional game of about 10,000 lines of C++ code that shows off what you do best. Game companies are less interested in your resume than in what you have done. So write a game, burn it on a CD, and send it with your resume to the game companies that you would like to work for. If they like it, you may strike it lucky.
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I was not surprised to see about having to write a game but 10,000 lines of code i was pretty knocked over by lol, i know its not much if it was an industry game, its nothing in there case, anyway on my recent quest in C++/Directx i have decided that if this is the area i want to go in its the thing i need to do.
I was wondering what you thought about the article? i know its true for a fact, my friends friend about a year ago (think he was aged 14/15 at time) sent a game he made off to EA, i am sure you have all heard of them, if you have not then you should be shot

anyway after they looked at his game he was later offered a contract subject to passing through high-school, college and university (he will be into college this year). Not bad for someone that age eh?